

OpenGL을 배우는 3차원 컴퓨터 그래픽스
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This book, "Learning 3D Computer Graphics with OpenGL" from the IT COOKBOOK series, covers the fundamentals of computer graphics. It's written by Ju Seok Kim. The content is organized into 19 chapters, detailing various techniques and applications of OpenGL for 3D graphics. It includes explanations of graphics pipeline, shaders, and rendering methods.
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